# XMA

> The audio file you want to stream has the Xbox360 XMA audio file format.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
XMA = 22
```

### Remarks

Use this enumeration value to ensure the format type of the audio file has the Xbox360 XMA audio file format. Use this audio type for files with the extension `.xma`. If the audio file has a different format, Unity might not play the audio correctly.
