# mute

> Un- / Mutes the AudioSource. Mute sets the volume=0, Un-Mute restore the original volume.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AudioModule

```csharp
public bool mute { get; set; }
```

### Examples

```csharp
// Mutes-Unmutes the sound from this object each time the user presses space.
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour
{
    AudioSource audioSource;

    void Start()
    {
        audioSource = GetComponent<AudioSource>();
    }

    void Update()
    {
        if (Input.GetKeyDown(KeyCode.Space))
            audioSource.mute = !audioSource.mute;
    }
}
```
