# GetConfiguration()

> Returns the current configuration of the audio device and system. The values in the struct may then be modified and reapplied via AudioSettings.Reset.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AudioModule

```csharp
public static AudioConfiguration GetConfiguration()
```

### Returns

| Type                                                                                    | Description                          |
| --------------------------------------------------------------------------------------- | ------------------------------------ |
| [AudioConfiguration](/engine/6000.6/script-reference/unityengine/audioconfiguration.md) | The new configuration to be applied. |

### Remarks

See [AudioSettings.Reset](/engine/6000.6/script-reference/unityengine/audiosettings/reset.md) for an example.
