# audioSpatialExperience

> Determines if the Unity app's final mixed audio stream is spatialized.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AudioModule

```csharp
public static AudioSpatialExperience audioSpatialExperience { get; set; }
```

### Remarks

At startup, the value set via the player settings is used. That initial setting can be changed dynamically at runtime via this C# property. This setting is only supported on visionOS.
