# Start()

> Enters audio recording mode. After this Unity will output silence until AudioRenderer.Stop is called.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AudioModule

```csharp
public static bool Start()
```

### Returns

| Type                                                          | Description                                                                                   |
| ------------------------------------------------------------- | --------------------------------------------------------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | True if the engine was switched into output recording mode. False if it is already recording. |
