# dryMix

> Volume of original signal to pass to output. 0.0 to 1.0. Default = 1.0.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AudioModule

```csharp
public float dryMix { get; set; }
```

### Examples

```csharp
using UnityEngine;

[RequireComponent(typeof(AudioSource))]
[RequireComponent(typeof(AudioEchoFilter))]
public class Example : MonoBehaviour
{
    // Listen to only Echo (not the original audio source)
    // Set the wet mix to 0 and you will disable the echo.

    void Start()
    {
        GetComponent<AudioEchoFilter>().wetMix = 1.0f;
        GetComponent<AudioEchoFilter>().dryMix = 0.0f;
    }
}
```
