# isLoading()

> If this is true, the GeneratorInstance is still loading its backing audio clip asynchronously.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Audio](/engine/6000.6/script-reference/unityengine/audio.md)
* **Assembly:** UnityEngine.AudioModule

```csharp
public bool isLoading()
```

### Returns

| Type                                                          | Description |
| ------------------------------------------------------------- | ----------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) |             |

### Remarks

When loading, the generator outputs silence. Once loading completes, it will start producing audio or report [\_didLoadFail](/engine/6000.6/script-reference/unityengine/audio/generatorinstance/result/didloadfail.md) if the load failed.
