# TransitionTo(float)

> Performs an interpolated transition towards this snapshot over the time interval specified.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Audio](/engine/6000.6/script-reference/unityengine/audio.md)
* **Assembly:** UnityEngine.AudioModule

```csharp
public void TransitionTo(float timeToReach)
```

### Parameters

**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): Relative time after which this snapshot should be reached from any current state.
