# updateMode

> How time should progress for this AudioMixer. Used during Snapshot transitions.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Audio](/engine/6000.6/script-reference/unityengine/audio.md)
* **Assembly:** UnityEngine.AudioModule

```csharp
public AudioMixerUpdateMode updateMode { get; set; }
```

### Remarks

During update of AudioMixers and Snapshot transitions, this property defines how those transitions should progress.

* AudioMixerUpdateMode.Normal updates the AudioMixer with scaled game time progression.
* AudioMixerUpdateMode.UnscaledTime ignores [Time.timeScale](/engine/6000.6/script-reference/unityengine/time/timescale.md) changes and updates the AudioMixer in realtime.
