# bufferFrameCount

> The number of audio frames processed in each audio callback.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Audio](/engine/6000.6/script-reference/unityengine/audio.md)
* **Assembly:** UnityEngine.AudioModule

```csharp
public readonly int bufferFrameCount { get; }
```

### Remarks

Depending on the context within the [AudioFormat](/engine/6000.6/script-reference/unityengine/audio/audioformat.md) is used, this value specifies either the exact number of frames or the maximum number of frames in the [ChannelBuffer](/engine/6000.6/script-reference/unityengine/audio/channelbuffer.md) passed to processing callbacks.

Additional Resources: [\_dspBufferSize](/engine/6000.6/script-reference/unityengine/audioconfiguration/dspbuffersize.md)
