# Create(PlayableGraph, AudioClip, bool)

> Creates an AudioClipPlayable in the PlayableGraph.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Audio](/engine/6000.6/script-reference/unityengine/audio.md)
* **Assembly:** UnityEngine.AudioModule

```csharp
public static AudioClipPlayable Create(PlayableGraph graph, AudioClip clip, bool looping)
```

### Parameters

**** (\[PlayableGraph]\(/engine/6000.6/script-reference/unityengine/playables/playablegraph)): The [PlayableGraph](/engine/6000.6/script-reference/unityengine/playables/playablegraph.md) that will contain the new [AnimationLayerMixerPlayable](/engine/6000.6/script-reference/unityengine/animations/animationlayermixerplayable.md).**** (\[AudioClip]\(/engine/6000.6/script-reference/unityengine/audioclip)): The [AudioClip](/engine/6000.6/script-reference/unityengine/audioclip.md) that will be added in the [PlayableGraph](/engine/6000.6/script-reference/unityengine/playables/playablegraph.md).**** (\[bool]\(https\://learn.microsoft.com/dotnet/api/system.boolean)): True if the clip should loop, false otherwise.

### Returns

| Type                                                                                        | Description                                                                                                                                                                                          |
| ------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [AudioClipPlayable](/engine/6000.6/script-reference/unityengine/audio/audioclipplayable.md) | A [AudioClipPlayable](/engine/6000.6/script-reference/unityengine/audio/audioclipplayable.md) linked to the [PlayableGraph](/engine/6000.6/script-reference/unityengine/playables/playablegraph.md). |
