# success

> True if the recompress operation is complete and was successful, otherwise false (Read Only).

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AssetBundleModule

```csharp
public bool success { get; }
```

### Remarks

Note that accessing before [AsyncOperation.isDone](/engine/6000.6/script-reference/unityengine/asyncoperation/isdone.md) will return false.
