# CreateFromFile(string)

> Loads an asset bundle from a disk.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AssetBundleModule

> **Warning:**
>
> **Removed.** Method CreateFromFile has been renamed to LoadFromFile
>
> **Upgrade to** [AssetBundle.LoadFromFile](/engine/6000.6/script-reference/unityengine/assetbundle/loadfromfile.md)

```csharp
public static AssetBundle CreateFromFile(string path)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)):&#x20;

### Returns

| Type                                                                      | Description |
| ------------------------------------------------------------------------- | ----------- |
| [AssetBundle](/engine/6000.6/script-reference/unityengine/assetbundle.md) |             |

### Remarks

Method CreateFromFile is obsolete and has been renamed to [AssetBundle.LoadFromFile](/engine/6000.6/script-reference/unityengine/assetbundle/loadfromfile.md).
