# GetClosestPoint(Vector3)

> Return the point on the articulation body that is closest to a given one.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.PhysicsModule

```csharp
public Vector3 GetClosestPoint(Vector3 point)
```

### Parameters

**** (\[Vector3]\(/engine/6000.6/script-reference/unityengine/vector3)): The point of interest.

### Returns

| Type                                                              | Description                                                                                                     |
| ----------------------------------------------------------------- | --------------------------------------------------------------------------------------------------------------- |
| [Vector3](/engine/6000.6/script-reference/unityengine/vector3.md) | The point on the surfaces of all Colliders attached to this articulation body that is closest to the given one. |

### Remarks

This returns the input point in case it was not possible to calculate the actual closest point for some reason.
