# loadedLevel

> Note: This is now obsolete. Use SceneManager.GetActiveScene instead. (Read Only).

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

> **Warning:**
>
> **Deprecated.** Use SceneManager to determine what scenes have been loaded

```csharp
public static int loadedLevel { get; }
```
