# normalizedTime

> Normalized time of the State.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AnimationModule

```csharp
public float normalizedTime { get; }
```

### Remarks

The normalized time is a progression ratio. The integer part is the number of times the State has looped. The fractional part is a percentage (0-1) that represents the progress of the current loop. For example, a normalized time of 2.5 means that the State has looped twice (2) and has progressed halfway (50% or .5) through its third loop.
