# Trigger

> Trigger type parameter.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AnimationModule

```csharp
Trigger = 9
```

### Remarks

Trigger work mostly like bool parameter, but their values are reset to false when used in a Transition.
