# Update(float)

> Evaluates the animator based on deltaTime.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AnimationModule

```csharp
public void Update(float deltaTime)
```

### Parameters

**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): The time delta.

### Remarks

Updating the animator with this function might not work well with the physics engine or any other system that is normally evaluated by the Game loop.
