# StopRecording()

> Stops animator record mode.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AnimationModule

```csharp
public void StopRecording()
```

### Remarks

A call to [Animator.StopRecording](/engine/6000.6/script-reference/unityengine/animator/stoprecording.md) will lock the recording buffer's contents in its current state. The data get saved for subsequent playback with [Animator.StartPlayback](/engine/6000.6/script-reference/unityengine/animator/startplayback.md). Additional Resources: [Animator.StartRecording](/engine/6000.6/script-reference/unityengine/animator/startrecording.md), [Animator.recorderStartTime](/engine/6000.6/script-reference/unityengine/animator/recorderstarttime.md), [Animator.recorderStopTime](/engine/6000.6/script-reference/unityengine/animator/recorderstoptime.md), [Animator.StartPlayback](/engine/6000.6/script-reference/unityengine/animator/startplayback.md), [Animator.StopPlayback](/engine/6000.6/script-reference/unityengine/animator/stopplayback.md), [Animator.playbackTime](/engine/6000.6/script-reference/unityengine/animator/playbacktime.md).
