# SetLookAtWeight

> Set look at weights.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AnimationModule

## SetLookAtWeight(float)

Set look at weights.

```csharp
public void SetLookAtWeight(float weight)
```

### Parameters

**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): (0-1) the global weight of the LookAt, multiplier for other parameters.

## SetLookAtWeight(float, float)

Set look at weights.

```csharp
public void SetLookAtWeight(float weight, float bodyWeight)
```

### Parameters

**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): (0-1) the global weight of the LookAt, multiplier for other parameters.**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): (0-1) determines how much the body is involved in the LookAt.

## SetLookAtWeight(float, float, float)

Set look at weights.

```csharp
public void SetLookAtWeight(float weight, float bodyWeight, float headWeight)
```

### Parameters

**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): (0-1) the global weight of the LookAt, multiplier for other parameters.**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): (0-1) determines how much the body is involved in the LookAt.**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): (0-1) determines how much the head is involved in the LookAt.

## SetLookAtWeight(float, float, float, float)

Set look at weights.

```csharp
public void SetLookAtWeight(float weight, float bodyWeight, float headWeight, float eyesWeight)
```

### Parameters

**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): (0-1) the global weight of the LookAt, multiplier for other parameters.**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): (0-1) determines how much the body is involved in the LookAt.**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): (0-1) determines how much the head is involved in the LookAt.**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): (0-1) determines how much the eyes are involved in the LookAt.

## SetLookAtWeight(float, float, float, float, float)

Set look at weights.

```csharp
public void SetLookAtWeight(float weight, float bodyWeight, float headWeight, float eyesWeight, float clampWeight)
```

### Parameters

**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): (0-1) the global weight of the LookAt, multiplier for other parameters.**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): (0-1) determines how much the body is involved in the LookAt.**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): (0-1) determines how much the head is involved in the LookAt.**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): (0-1) determines how much the eyes are involved in the LookAt.**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): (0-1) 0.0 means the character is unrestrained in motion. 1.0 means the character is clamped (look at becomes impossible). 0.5 means the character is able to move on half of the possible range (180 degrees).
