# runtimeAnimatorController

> The runtime representation of AnimatorController that controls the Animator.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AnimationModule

```csharp
public RuntimeAnimatorController runtimeAnimatorController { get; set; }
```

### Remarks

Swapping [Animator.runtimeAnimatorController](/engine/6000.6/script-reference/unityengine/animator/runtimeanimatorcontroller.md) with an [AnimatorOverrideController](/engine/6000.6/script-reference/unityengine/animatoroverridecontroller.md) based on the same [AnimatorController](/engine/6000.6/script-reference/unityeditor/animations/animatorcontroller.md) at runtime doesn't reset state machine's current state.
