# pivotWeight

> Gets the pivot weight.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AnimationModule

```csharp
public float pivotWeight { get; }
```

### Remarks

The pivot is the most stable point between the left and right foot of the avatar. For a value of 0, the left foot is the most stable point. For a value of 1, the right foot is the most stable point.
