# isInitialized

> Returns whether the animator is initialized successfully.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AnimationModule

```csharp
public bool isInitialized { get; }
```

### Remarks

See [Animator.Rebind](/engine/6000.6/script-reference/unityengine/animator/rebind.md) to manually initialize the animator.

### Examples

```csharp
using UnityEngine;

public class CheckAndRebind : MonoBehaviour
{
    Animator animator;

    void Start()
    {
        animator = GetComponent<Animator>();

        if (!animator.isInitialized)
            animator.Rebind();
    }
}
```
