# ApplyBuiltinRootMotion()

> Apply the default Root Motion.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AnimationModule

```csharp
public void ApplyBuiltinRootMotion()
```

### Remarks

Applies the default root motion. Use this in [MonoBehaviour.OnAnimatorMove()](/engine/6000.6/script-reference/unityengine/monobehaviour/onanimatormove.md) or in [StateMachineBehaviour.OnStateMove](/engine/6000.6/script-reference/unityengine/statemachinebehaviour/onstatemove.md) on frames where you don't want to handle the root motion manually.
