# Resolve(AnimationStream)

> Bind this handle with an animated values from the AnimationStream.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Animations](/engine/6000.6/script-reference/unityengine/animations.md)
* **Assembly:** UnityEngine.AnimationModule

```csharp
public void Resolve(AnimationStream stream)
```

### Parameters

**** (\[AnimationStream]\(/engine/6000.6/script-reference/unityengine/animations/animationstream)): The [AnimationStream](/engine/6000.6/script-reference/unityengine/animations/animationstream.md) that holds the animated values.

### Remarks

Handles are lazily resolved as they're accessed, but in order to prevent unwanted CPU spikes, this method allows to resolve handles in a deterministic way. Additional Resources: [TransformStreamHandle.IsResolved](/engine/6000.6/script-reference/unityengine/animations/transformstreamhandle/isresolved.md), [AnimatorJobExtensions.ResolveAllStreamHandles](/engine/6000.6/script-reference/unityengine/animations/animatorjobextensions/resolveallstreamhandles.md).
