# SetFloat(AnimationStream, float)

> Sets the float property value into a stream.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Animations](/engine/6000.6/script-reference/unityengine/animations.md)
* **Assembly:** UnityEngine.AnimationModule

```csharp
public void SetFloat(AnimationStream stream, float value)
```

### Parameters

**** (\[AnimationStream]\(/engine/6000.6/script-reference/unityengine/animations/animationstream)): The [AnimationStream](/engine/6000.6/script-reference/unityengine/animations/animationstream.md) that holds the animated values.**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): The new float property value.

### Remarks

If the property is not a float, the method will throw an `InvalidOperationException`.
