# IsResolved(AnimationStream)

> Returns whether or not the handle is resolved.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Animations](/engine/6000.6/script-reference/unityengine/animations.md)
* **Assembly:** UnityEngine.AnimationModule

```csharp
public bool IsResolved(AnimationStream stream)
```

### Parameters

**** (\[AnimationStream]\(/engine/6000.6/script-reference/unityengine/animations/animationstream)): The [AnimationStream](/engine/6000.6/script-reference/unityengine/animations/animationstream.md) managing this handle.

### Returns

| Type                                                          | Description                                                  |
| ------------------------------------------------------------- | ------------------------------------------------------------ |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | Returns `true` if the handle is resolved, `false` otherwise. |

### Remarks

A PropertySceneHandle is resolved if it is valid, and if it is bound to the property. A PropertySceneHandle can become unresolved if the property doesn't exist anymore (e.g. the component has been removed).

Additional Resources: [PropertySceneHandle.Resolve](/engine/6000.6/script-reference/unityengine/animations/propertyscenehandle/resolve.md), and [PropertySceneHandle.IsValid](/engine/6000.6/script-reference/unityengine/animations/propertyscenehandle/isvalid.md).
