# SetProcessInputs(bool)

> Sets the new value for processing the inputs or not.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Animations](/engine/6000.6/script-reference/unityengine/animations.md)
* **Assembly:** UnityEngine.AnimationModule

```csharp
public void SetProcessInputs(bool value)
```

### Parameters

**** (\[bool]\(https\://learn.microsoft.com/dotnet/api/system.boolean)): The new value for processing the inputs or not.

### Remarks

In some cases, like for custom mixers, it is wanted to have full control over which inputs are processed or not. This method allows to set that: when set to `true` (the default value), all the inputs are processed before processing the current [AnimationScriptPlayable](/engine/6000.6/script-reference/unityengine/animations/animationscriptplayable.md); when set to `false`, the playable inputs aren't processed and the user can force to process specific inputs using [AnimationStream.GetInputStream](/engine/6000.6/script-reference/unityengine/animations/animationstream/getinputstream.md) on the `stream` provided with the methods in [IAnimationJob](/engine/6000.6/script-reference/unityengine/animations/ianimationjob.md).

Additional Resources: [AnimationStream](/engine/6000.6/script-reference/unityengine/animations/animationstream.md).
