# owner

> Get or set the owning Object.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.AI](/engine/6000.6/script-reference/unityengine/ai.md)
* **Assembly:** UnityEngine.AIModule

```csharp
public Object owner { get; set; }
```

### Remarks

If the instance is invalid: setting the owner has no effect and getting it will return null.

Additional Resources: [\_navMeshOwner](/engine/6000.6/script-reference/unityengine/ai/navmeshagent/navmeshowner.md)
