# agentClimb

> The maximum vertical step size an agent can take.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.AI](/engine/6000.6/script-reference/unityengine/ai.md)
* **Assembly:** UnityEngine.AIModule

```csharp
public float agentClimb { get; set; }
```

### Remarks

Must be less than agent height. This parameter is used to detect sharp discontinuities in the level (i.e. stairs, steps), and allow the agent to pass them.
