# InputGeometry

> The triangles of all the geometry that is used as a base for computing the new NavMesh.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.AI](/engine/6000.6/script-reference/unityengine/ai.md)
* **Assembly:** UnityEngine.AIModule

```csharp
InputGeometry = 1
```

### Remarks

Additional Resources: CollectSources, [NavMeshBuildSource](/engine/6000.6/script-reference/unityengine/ai/navmeshbuildsource.md), [\_debug](/engine/6000.6/script-reference/unityengine/ai/navmeshbuildsettings/debug.md), [NavMeshEditorHelpers.DrawBuildDebug](/engine/6000.6/script-reference/unityeditor/ai/navmesheditorhelpers/drawbuilddebug.md)
