# GpuLevelDelta

> The difference in GPU levels. 0 if either the previous or the new level equals Constants.UnknownPerformanceLevel.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.AdaptivePerformance](/engine/6000.6/script-reference/unityengine/adaptiveperformance.md)
* **Assembly:** UnityEngine.AdaptivePerformanceModule

```csharp
public int GpuLevelDelta { readonly get; set; }
```
