# TargetFrameRate

> Framerate is limited by Application.targetFrameRate. In this case, you should consider lowering the application's performance requirements (see IDevicePerformanceControl.AutomaticPerformanceControl ).

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.AdaptivePerformance](/engine/6000.6/script-reference/unityengine/adaptiveperformance.md)
* **Assembly:** UnityEngine.AdaptivePerformanceModule

```csharp
TargetFrameRate = 3
```
