# PerformanceBoostChangeEventArgs

> Event arguments for boost changes. These are used in the PerformanceBottleneckChangeHandler.

## Definition

* **Type:** Struct
* **Namespace:** [UnityEngine.AdaptivePerformance](/engine/6000.6/script-reference/unityengine/adaptiveperformance.md)
* **Assembly:** UnityEngine.AdaptivePerformanceModule

```csharp
public struct PerformanceBoostChangeEventArgs
```

## Properties

| Property                                                                                                                | Description         |
| ----------------------------------------------------------------------------------------------------------------------- | ------------------- |
| [CpuBoost](/engine/6000.6/script-reference/unityengine/adaptiveperformance/performanceboostchangeeventargs/cpuboost.md) | Is the CPU boosted. |
| [GpuBoost](/engine/6000.6/script-reference/unityengine/adaptiveperformance/performanceboostchangeeventargs/gpuboost.md) | Is the GPU boosted  |
