# CurrentFrameTime

> The overall frame time in seconds. Returns -1.0f if no timing information is available (for example, in the first frame or directly after resume).

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.AdaptivePerformance](/engine/6000.6/script-reference/unityengine/adaptiveperformance.md)
* **Assembly:** UnityEngine.AdaptivePerformanceModule

```csharp
public float CurrentFrameTime { readonly get; set; }
```
