# Initialize()

> Initialize the loader. This should initialize all subsystems to support the desired runtime setup this loader represents.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.AdaptivePerformance](/engine/6000.6/script-reference/unityengine/adaptiveperformance.md)
* **Assembly:** UnityEngine.AdaptivePerformanceModule

```csharp
public virtual bool Initialize()
```

### Returns

| Type                                                          | Description                              |
| ------------------------------------------------------------- | ---------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | Whether or not initialization succeeded. |
