# OnLevelDecrease()

> Callback for when the quality level is increased/scaler level decreased.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.AdaptivePerformance](/engine/6000.6/script-reference/unityengine/adaptiveperformance.md)
* **Assembly:** UnityEngine.AdaptivePerformanceModule

```csharp
protected override void OnLevelDecrease()
```
