# selected

> Deprecated. Use _invoked instead.

## Definition

* **Type:** Event
* **Namespace:** [UnityEngine.Accessibility](/engine/6000.6/script-reference/unityengine/accessibility.md)
* **Assembly:** UnityEngine.AccessibilityModule

> **Warning:**
>
> **Deprecated.** AccessibilityNode.selected has been renamed to AccessibilityNode.invoked to avoid confusion with AccessibilityState.Selected.
>
> **Upgrade to** [AccessibilityNode.invoked](/engine/6000.6/script-reference/unityengine/accessibility/accessibilitynode/invoked.md)

```csharp
public event Func<bool> selected
```

### Remarks

This event has been renamed to [\_invoked](/engine/6000.6/script-reference/unityengine/accessibility/accessibilitynode/invoked.md) to avoid confusion with [AccessibilityState.Selected](/engine/6000.6/script-reference/unityengine/accessibility/accessibilitystate/selected.md).
