# WSAUWPBuildType

> Determines the output build type when building to Universal Windows Platform.

## Definition

* **Type:** Enum
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public enum WSAUWPBuildType
```

## Remarks

This setting can be changed in the build window when the target platform is set to Universal Windows Platform. You can also use [EditorUserBuildSettings.wsaUWPBuildType](/engine/6000.6/script-reference/unityeditor/editoruserbuildsettings/wsauwpbuildtype.md) property to change this setting programmatically.

## Fields

| Value                                                                                           | Description     |
| ----------------------------------------------------------------------------------------------- | --------------- |
| [D3D](/engine/6000.6/script-reference/unityeditor/wsauwpbuildtype/d3d.md)                       | D3D Project     |
| [ExecutableOnly](/engine/6000.6/script-reference/unityeditor/wsauwpbuildtype/executableonly.md) | Executable Only |
| [XAML](/engine/6000.6/script-reference/unityeditor/wsauwpbuildtype/xaml.md)                     | XAML Project    |
