# Both

> Both asm.js and WebAssembly output will be generated. The WebAssembly version of the generated content will be used if supported by the browser, otherwise, the asm.js version will be used. This setting has been deprecated.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

> **Warning:**
>
> **Removed.** WebGLLinkerTarget.Both mode is no longer supported. Instead you can create separate asm.js and WebAssembly builds and download the appropriate one depending on the browser capabilities.

```csharp
Both = 2
```
