# FullWithoutStacktrace

> Enable exception support for all exceptions, without stack trace information.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
FullWithoutStacktrace = 2
```

### Remarks

Use this option to capture exceptions which are explicitly specified from a throw statement in your scripts in WebGL, null references, and out-of-bounds array accesses. Note that stack traces are not captured.

Additional Resources: [WebGLExceptionSupport.FullWithStacktrace](/engine/6000.6/script-reference/unityeditor/webglexceptionsupport/fullwithstacktrace.md)
