# VertexChannelCompressionFlags

> Use these enum flags to specify which elements of a vertex to compress.

## Definition

* **Type:** Enum
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
[Flags]
public enum VertexChannelCompressionFlags
```

## Remarks

Default settings: Position and TexCoord1 are uncompressed because high precision is usually desired. Everything else is compressed to save memory and conserve bandwidth.

## Fields

| Value                                                                                               | Description                               |
| --------------------------------------------------------------------------------------------------- | ----------------------------------------- |
| [Color](/engine/6000.6/script-reference/unityeditor/vertexchannelcompressionflags/color.md)         | Color compression enabled.                |
| [None](/engine/6000.6/script-reference/unityeditor/vertexchannelcompressionflags/none.md)           | Vertex compression disabled.              |
| [Normal](/engine/6000.6/script-reference/unityeditor/vertexchannelcompressionflags/normal.md)       | Normal compression enabled.               |
| [Position](/engine/6000.6/script-reference/unityeditor/vertexchannelcompressionflags/position.md)   | Position compression enabled.             |
| [Tangent](/engine/6000.6/script-reference/unityeditor/vertexchannelcompressionflags/tangent.md)     | Tangent compression enabled.              |
| [TexCoord0](/engine/6000.6/script-reference/unityeditor/vertexchannelcompressionflags/texcoord0.md) | Texture coordinate 0 compression enabled. |
| [TexCoord1](/engine/6000.6/script-reference/unityeditor/vertexchannelcompressionflags/texcoord1.md) | Texture coordinate 1 compression enabled. |
| [TexCoord2](/engine/6000.6/script-reference/unityeditor/vertexchannelcompressionflags/texcoord2.md) | Texture coordinate 2 compression enabled. |
| [TexCoord3](/engine/6000.6/script-reference/unityeditor/vertexchannelcompressionflags/texcoord3.md) | Texture coordinate 3 compression enabled. |
