# Asset

> Checkout the asset only.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor.VersionControl](/engine/6000.6/script-reference/unityeditor/versioncontrol.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
Asset = 1
```

### Remarks

Any meta data files provided will checkout its asset counterpart instead.
