# RegisterValueChangeCallback(EventCallback<SerializedPropertyChangeEvent>)

> Registers this callback to receive SerializedPropertyChangeEvent when a value is changed.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.UIElements](/engine/6000.6/script-reference/unityeditor/uielements.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public void RegisterValueChangeCallback(EventCallback<SerializedPropertyChangeEvent> callback)
```

### Parameters

**** (\[EventCallback\<SerializedPropertyChangeEvent>]\(/engine/6000.6/script-reference/unityengine/uielements/eventcallback)):&#x20;
