# label

> Optionally overwrite the label of the generate property field. If no label is provided the string will be taken from the SerializedProperty.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.UIElements](/engine/6000.6/script-reference/unityeditor/uielements.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
[UxmlAttribute]
public string label { get; set; }
```
