# sRGB

> Checks if the packed texture uses sRGB read/write conversions (Read Only).

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.U2D](/engine/6000.6/script-reference/unityeditor/u2d.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public bool sRGB { get; set; }
```

### Remarks

Additional Resources: [TextureImporter.sRGBTexture](/engine/6000.6/script-reference/unityeditor/textureimporter/srgbtexture.md).
