# SpriteAtlasPackingSettings

> Settings to use during the packing process for this SpriteAtlas.

## Definition

* **Type:** Struct
* **Namespace:** [UnityEditor.U2D](/engine/6000.6/script-reference/unityeditor/u2d.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public struct SpriteAtlasPackingSettings
```

## Properties

| Property                                                                                                                 | Description                                                                  |
| ------------------------------------------------------------------------------------------------------------------------ | ---------------------------------------------------------------------------- |
| [blockOffset](/engine/6000.6/script-reference/unityeditor/u2d/spriteatlaspackingsettings/blockoffset.md)                 | Block offset to use while packing.                                           |
| [enableAlphaDilation](/engine/6000.6/script-reference/unityeditor/u2d/spriteatlaspackingsettings/enablealphadilation.md) | Sets the boundary padding pixels alpha to 0 when packed into a Sprite Atlas. |
| [enableRotation](/engine/6000.6/script-reference/unityeditor/u2d/spriteatlaspackingsettings/enablerotation.md)           | Determines if rotating a sprite is possible during packing.                  |
| [enableTightPacking](/engine/6000.6/script-reference/unityeditor/u2d/spriteatlaspackingsettings/enabletightpacking.md)   | Determines if sprites should be packed tightly during packing.               |
| [padding](/engine/6000.6/script-reference/unityeditor/u2d/spriteatlaspackingsettings/padding.md)                         | Value to add boundary (padding) to sprites when packing into the atlas.      |
