# SetPlatformSettings(SpriteAtlas, TextureImporterPlatformSettings)

> Set the platform specific settings.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.U2D](/engine/6000.6/script-reference/unityeditor/u2d.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static void SetPlatformSettings(this SpriteAtlas spriteAtlas, TextureImporterPlatformSettings src)
```

### Parameters

**** (\[SpriteAtlas]\(/engine/6000.6/script-reference/unityengine/u2d/spriteatlas)): **** (\[TextureImporterPlatformSettings]\(/engine/6000.6/script-reference/unityeditor/textureimporterplatformsettings)):&#x20;

### Remarks

If overridden, packing will use this setting for the target platform.
