# SetScriptablePacker(ScriptablePacker)

> Sets the ScriptablePacker ScriptableObject to SpriteAtlasAsset so custom packing can be implemented.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.U2D](/engine/6000.6/script-reference/unityeditor/u2d.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public void SetScriptablePacker(ScriptablePacker obj)
```

### Parameters

**** (\[ScriptablePacker]\(/engine/6000.6/script-reference/unityeditor/u2d/scriptablepacker)):&#x20;
