# IsIncludeInBuild()

> Checks whether this Sprite Atlas is marked to be included in the build.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.U2D](/engine/6000.6/script-reference/unityeditor/u2d.md)
* **Assembly:** UnityEditor.CoreModule

> **Warning:**
>
> **Deprecated.** IsIncludeInBuild is no longer supported and will be removed. Use SpriteAtlasImporter.IsIncludeInBuild instead.

```csharp
public bool IsIncludeInBuild()
```

### Returns

| Type                                                          | Description                                                |
| ------------------------------------------------------------- | ---------------------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | Returns true if the Sprite Atlas is included in the build. |
